Over thirty years ago a research scientist invented a matter teleportation device. After a terrible accident while demonstrating the machine, the doctor retreated to his laboratory and locked himself inside. The containment doors have been sealed shut until today. Can your group enter the secret lab and solve the many puzzles and mysteries it holds?Book This Room
Your group has been summoned by the caretaker of an old victorian manor. It seems that the property has a problem of the paranormal kind. As members of a paranormal investigations unit, you jump at the chance to try out your new ghost detection gear. On arrival, you are escorted to an old two story library adorned with books and curious artifacts from the previous owners. The caretaker quickly locks the doors and traps you in. Your group must solve the mysteries of this old house and find a way to escape before the clock strikes midnight.Book This Room
You get an urgent message from your archeology professor. He has been missing for months. Your group was supposed to meet him in Budapest to help on a new dig. The message reveals that your professor has stumbled upon a discovery of a lifetime but he is not the only one that is interested in what is buried deep in the ancient catacombs. He needs your help!Book This Room
These attractions are full sensory experiences. These games feature sudden sound and special lighting effects during play. Players that are suffering from heart conditions, seizures, or any type of mental disorder and/or medical conditions are advised not to enter. Due to the highly active nature of these attractions, players that have mobility impairments may not be able to access some of the puzzle elements. Some parts of these games may require some players to bend over and crawl to access or retreive parts of certain puzzles. Many puzzle elements are portable and can be moved to allow all players to access them.
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